Wednesday, February 18, 2015

Notes and Quotes: Reading Moving Letters (Noah Wardrip-Fruin)

Notes and Quotes

Noah Wardrip-Fruin

To Wardrip-Fruin, digital art is the larger category of which digital literature is a part (29).

Being digital is not specific to computers (31).

Once there were stored program digital computers, all that remained (for our field to take its first step) was for someone to make literary use of one. The author believes that Christopher Strachey was the first to do so (31).

Love letter generator (32-33).

Strachey wrote that the chief point of interest is in the remarkable simplicity of the plan when compared with the diversity of the letters it produces (33).

The love letter generator was created before Mad Libs (34).

Faulkner wanted four-color printing in order to make the time shifts in the first section of the book easier for readers to follow (35).

Dakota mention (35).

Computer scientists in digital literature focus on more than just the creation of language (36).

As soon as the stereotype that writers innovate on the surface level while computer scientists innovate at the process level is expressed directly it also becomes apparent that it must be taken apart (36).

Crawford’s “Process Intensity”: Process intensity is the degree to which a program emphasizes processes instead of data (37).

We need to read and interpret both process and data when we read digital literature (but this is not an exclusive list) (38).

Turing machines give us a way of thinking about what is computable, but much of the computing we do each day is not of this form (39).

Hypertext is specified at the level of system behavior (39).

Interactive drama is a term for interactive digital literature that produces for users an experience related to theatrical drama—and how the system behaves while producing this experience is not specified (40).

To read digital literature well, we need to be specific about system behavior and user experience—and explicitly aware that data’s impact on experience is at least as great as process and interaction (40).

Computationally variable and computationally fixed digital literature explained (41).

The distinction between environmentally and audience interactive digital literature is not exclusive (41).

When the author says that digital literature requires computation, understanding computation required as context is one of the challenges (42).

There are a number of forms of digital literature for which space and the body are obviously essential to our consideration, but we’re not necessarily well served by ignoring the reader’s body when interpreting other works of digital literature (44).

Work on social context is necessary if we are ever going to understand player experiences (44).

The representational power of a new medium might cause us to mistake its products for reality (45).

It is important when reading a work in a context quite substantially different from that in which it was created and first experienced to take that fact into account (45).

Espen Aarseth’s Cybertext: Perspectives on Ergodic Literature is one of the most important books for those interested in digital literature to consider (45).

Aarseth writes that a cybertext is a machine for the production of variety of expression (46).

Just as a film is useless without a projector and a screen, so a text must consist of a material medium as well as a collection of words. The machine is not complete without a (human) third party and the text takes place within this triad (46).

A text is not equal to the information it transmits (46).

Variables that allow us to describe any text according to their mode of traversal: dynamics, determinability, transiency, perspective, access, linking, and user function (47).


Wardrip-Fruin’s expansion of (not a rejection of) Aarseth’s ideas (the five-part model): data, process, interaction, surface, and context (47-48).

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