Notes and Quotes
Roberto Simanowski
This book investigates literary innovations with
respect to new ways of aesthetic expression triggering questions such as:
Is
there a new quality of literariness in digital literature?
What
are the terminological and methodological means to examine it? (15)
Digital literature deals with “digital birth” that
carries the features of the “parents” such as connectivity, interactivity,
multimediality, non-linearity, performativity, and transformability (15).
Real digital literature cannot live without
digital media (15-16).
A more general definition therefore characterizes
the literary as the arranging of the material or the use of features in an
uncommon fashion to undermine any automatic perception for the purpose of aesthetic
perception (16).
How do we look at experimental writing in new
media that, as Koskimaa points out, are trying to create new conventions rather
than to break the established ones? (16)
The “literariness” of digital literature
undermines the identity of digital literature as literature (16).
If the features of digital technology are
essential to the literary properties of the text, they inevitably more or less
undermine the dominant status of the text (17).
“Real” digital literature proceeds beyond the
linguistic layer of digitality (17).
When to call something digital art vs. digital
literature (17-18).
Technosceptics vs. technophiles (18).
The overall task is to be aware of the historic
continuities as well as discontinuities that materialize in digital literature
or art respectively (18).
Digital literature is partaking of the literary
tradition as well as other art genres and disciplines (18-19).
Wardrip Fruin distinguishes between “computationally
variable” and “computationally fixed” digital literature (19).
Study of digital literature should not emphasize
medial specifics at the expense of the concrete object (19).
Rigorous close reading starts with looking at the
trees rather than the forest (20).
When thinking about digital literature, we must read
both data and process (20).
Wardrip-Fruin’s five-part model and Koskimaa’s
two-perspective model on page 20.
Is knowledge of code the same as having a
background knowledge of art history when looking at a painting, or is the code
rather the material or technique (paint, drawing, watercolor)? (21)
Among the results of Schafer’s and Gendolla’s
discussion is the fact that literature does not work if it intends to work like
“real life.” They give the example of a detective novel… in real life, if you
went back to talk to someone again they might tell you something different
(22).
Ensslin focuses on the human body as an integral
part of the reading process (22).
Language to describe digital literature. Classical
rhetoric isn’t exactly able to describe fully what is going on, so Saemmer
develops her own terminology: kinaesthetic rhymes, kinetic allegory,
transfiguration, interfacial antagonism, and interfacial pleonasm (24).
Aesthetics of frustration (25).
Lack of narrativity and meaning is also an element
of digital literature and arts (25).
Even though a work of digital literature and art
may be the unpredictable result of the audience’s interaction, the specific
mode of interaction is designed and controlled by the artist (25).
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